Guias WoTLK: Azjol-Nerub (73-75) [Inglés]
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Guias WoTLK: Azjol-Nerub (73-75) [Inglés]
AZJOL-NERUB (73-75)
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Introducción y Descripción de la zona
Durante diez largos años, Ner’zhul construyó su base de poder en Northrend. Se erigió una gran ciudadela sobre la Corona de Hielo atendida por legiones de muertos vivientes cada vez más numerosas. Sin embargo, mientras el Rey Lich extendía su influencia por la tierra, un solitario y sombrío imperio se oponía a su poder.
El antiguo y subterráneo reino de Azjol-Nerub, que había sido fundado por una raza de siniestras arañas humanoides, envió a su elite guerrera a atacar la Corona de Hielo y acabar con el loco intento de dominio del Rey Lich. Ante su frustración, Ner’zhul se dio cuenta de que los malvados Nerubians eran inmunes tanto a la plaga como a su dominación telepática.
Azjol-Nerub ya no es solo una ciudad mítica perdida en las profundidades de los hielos eternos. Es la capital de un Imperio, el imperio formado por los dos Grandes Reinos Superior e Inferior. Sacerdotes funerarios elevan sus plegarias de incienso y sangre en la profundidad de los tálamos funerarios donde los grandes reyes y reinas del pasado son momificados ritualmente, para dar el último viaje por el río de la muerte donde El Que No Tiene Nombre pesa los corazones y devora las almas de los abyectos.
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Pantalla completa
Screenshots, Loots, Quest, etc.
________________________________________________
Introducción y Descripción de la zona
Durante diez largos años, Ner’zhul construyó su base de poder en Northrend. Se erigió una gran ciudadela sobre la Corona de Hielo atendida por legiones de muertos vivientes cada vez más numerosas. Sin embargo, mientras el Rey Lich extendía su influencia por la tierra, un solitario y sombrío imperio se oponía a su poder.
El antiguo y subterráneo reino de Azjol-Nerub, que había sido fundado por una raza de siniestras arañas humanoides, envió a su elite guerrera a atacar la Corona de Hielo y acabar con el loco intento de dominio del Rey Lich. Ante su frustración, Ner’zhul se dio cuenta de que los malvados Nerubians eran inmunes tanto a la plaga como a su dominación telepática.
Azjol-Nerub ya no es solo una ciudad mítica perdida en las profundidades de los hielos eternos. Es la capital de un Imperio, el imperio formado por los dos Grandes Reinos Superior e Inferior. Sacerdotes funerarios elevan sus plegarias de incienso y sangre en la profundidad de los tálamos funerarios donde los grandes reyes y reinas del pasado son momificados ritualmente, para dar el último viaje por el río de la muerte donde El Que No Tiene Nombre pesa los corazones y devora las almas de los abyectos.
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Jefes
- Krik'thir the Gatewatcher: He is a Nerubian vizier under the command of Anub'Arak. His main objective is to guard the gate that leads further into the ancient city.
- Hadronox: Hadronox is the second boss of Azjol-Nerub.
- Anub'arak: Anub'arak is the former king of the Nerubian race, now raised by the Lich King to stand alongside him as one of his Crypt Lords.
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Krik'thir the Gatewatcher
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Krik'thir the Gatewatcher
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Habilidades
Krik'thir the Gatewatcher
- Mind Flay: causa daño sombra durante 3seg a los enemigos y reduce la velocidad de movimiento durante 4 seg.
- Frenzy: Velocidad de ataque incrementada en un 50% durante 12 seg.
- Curse of Fatigue: Curses all enemies in a 5 radius around the target, dealing 2828 to 3172 Shadow damage, slowing movement speed by 30%, attack speed by 30%, and casting speed by 30%. Lasts 10 sec.
Estrategia
There are three sets of adds in front of Krik'thir. The order in which you pull them doesn't matter. Make sure to either crowd control the Skirmishers or kill them first as they can Backstab for some pretty nasty damage. Your party will drop combat after each set of adds so there is some time to drink and heal up. Krik'thir will either run at your party by himself or he can be pulled depending on whether your group is ready or not. Pull him to the center of the room and try to keep the group close together. Krik'thir will summon Skittering Swarmers that will come out of the walls towards your group. They have very low health and can be killed easily. He will also cast Curse of Fatigue on a party member from time to time. This slows down movement, attack, and casting speed and also deals shadow damage. It can be removed like any normal curse. at 20%, Krik'thir will Frenzy, increasing his attack speed. Continue to dps him down and kill all the Swarmers that come out.
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Hadronox
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Hadronox
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Habilidades
Hadronox
- Leech Poison: drena 10 de vida por seg a los enemigos cercanos, trasnfiere la vida al boss. Si algunos de los objetivo mure mientras está evenenado, el jefe se curará en un 10% , dura 10 seg.
- Acid Cloud: Libera una nube ácida sobre el objetivo que causa 707 a 793 daño naturaleza a los enemigos que permanezcan debajo de ella. Dura 1.50 min.
- Pierce Armor: Reduce la armadura en un 50% durante 10 seg.
- Web Grab: Shoots out sticky webs, dealing 2357 to 2643 damage and grabbing enemies, pulling them towards the caster.
Estrategia
Hadronox will start at the bottom of the room and slowly work her way up the tunnel. Once you get to the bottom of the ramp, there will be a set of three mobs in front of you. It is very important not to run too close to the two staircases in this room as mobs will constantly be flowing down them towards Hadronox. Once you pull the first group of mobs, a short gauntlet will trigger. After the mobs die, two more groups will come down the stairs and sit at the bottom of them. Keep your party at the ramp with the healer and any casters standing away as the adds will silence from time to time. Kill the two groups of mobs and make sure to pick up any of the extra non-elite adds that will come down the stairs towards your party. Make sure to stay back against the wall once Hadronox comes into the room. Do not attempt to engage her before she has killed all the other mobs as she heals for 10% everytime she kills something and yes, that includes a party member. Once all the adds have died, Hadronox will come at your party. It is crucial that you have someone in the group that can cure poisons. She casts Leech Poison which drains health and returns it to her and if that person dies with the poison on, she will heal for 10% of her life. She also casts Acid Clouds on the ground that deal quite a bit of damage and do not despawn for around two minutes. Make sure to not stand in them as they are easily avoidable. She also casts Web Grab which pulls everyone in the party to her. When this happens, have the ranged and healers spread back out.
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Anub'arak
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Anub'arak
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Habilidades
Anub'arak
- Carrion Beetles: Invoca Alfazaque carroñeros durante 4 seg.
- Locust Swarm: Crea una nube de insectos para protegerse, los cuales causan 330-370 daño de naturaleza por seg a todos los enemigos cercanos en 60 yardas. Dura 15 seg.
- Impale: saca unas espinas mientras esta oculto debajo del suelo, incapacitando los objetivos dentro de 4 yardas, causa 2828 a 3172 de daño y nos lanza por los aires.
- Pound: Se enfurece y agrieta todo debajo del boss afectando a todos los enemigos delante de el dentro de 15 yardas, causa 9425 a 10575 daño durante 6 seg.
Estrategia
Make sure to tank Anub'arak facing away from the party as he can cast Pound, which does roughly 10k damage in a frontal cone to all targets. He will also cast Locust Swarm that causes damage to all party members so be sure to have the healer top everyone off when he begins casting this. After some time, Anub'arak will tunnel into the floor and disappear. Several mobs will fly down from the ceiling, others will tunnel out of the ground or come down the ramp towards the group. Be sure to pick them up when possible. Make sure to kill these before Anub'arak comes back. While he is gone, you will notice dust rise up from the ground and shortly thereafter, spikes will fire up out of it. All party members should avoid these as they cause around 3k damage and knock anyone standing on it up into the air. Once Anub'arak comes back to the surface, continue to face him away from the rest of the party. He will tunnel down again and when he does, remember to pick up any adds that will come during this phase. Anub'arak has the ability to summon Carrion Beetles while he is on the surface. These have low health and can be picked off quickly so the tank should continue concentrating on keeping the boss facing away from the party while dps kills the beetles.
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